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Although the art direction has produced a rich, nuanced world environment, users who demand leading-edge visuals will have to wait at least a few more months for DirectX 10 support.
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June 27, 2008 - Released in May, Funcom's Age of Conan Gold game: Hyborian Adventures takes players to an ancient, dark period where great kingdoms clash in feudal conflicts. As members of 12 diverse classes, they can live, fight and explore in a world based on over 75 years of books, movies, art and other materials.
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We would love to go on and on about this dungeon, but we???re saving a lot of it for E3 next month. This will be one of the dungeons we will show off in detail, so expect a lot of videos, screenshots, information and other goodies to emerge from that event. As we move closer to launch we???ll be sure to reveal even more of the many dungeons found in the Age of Conan Gold game (and there are quite a lot of them!). Expect anything from freezing ice ruins to ancient crypts and lost temples!
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Associate Producer on Age of Conan Gold game, Henning Solberg, is more than happy to shed light on this darkest of dungeons:
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We havent really been too generous when it comes to screenshots of dungeons, have we Well, this week we want to remedy that.
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In my opinion the art book alone makes the CE worth paying more for. There's alot of really nice concept art and descriptions of races, characters, creatures, architecture, gods, weapons, armors, Age of Conan Gold game development itself and plenty of other stuff to read about.
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I tend to separate features in an MMORPG into two categories: basic repetitive units (like combat or crafting), and content (mobs, zones, quests, etc.). Age of Conan Gold game wins on the strength of the basic repetitive unit of combat, because that is where it plays "new".
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I'll admit I was pretty skeptical about the whole melee system when I first started playing. Would it get tiresome after only a few levels? Would it turn combat into a frenzied mess? While large-scale group combat can seem to devolve into a frantic kind of slug-fest, the melee system has definitely remained engaging. In fact it's proven so much fun to use that it makes the more traditional spellcasting classes seem like a step down in terms of entertainment value.
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There's nothing particularly wrong with that, it's just that from what we've seen it's pretty much what you'd expect.
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